Netflix
Netflix
2024
2024
Games Product Experience
Games Product Experience
Games Product Experience

Goal

Goal

As the world's most premium streaming platform enters a new era of entertainment, Netflix Inc. launched Netflix Games to expand its offering to subscribers and usher in a new way to play games through the brand.

My role as the Product-Brand Designer was establishing a cohesive visual language for the Netflix Games MVP that naturally integrates games and game-specific experience into the "film-&-tv" based service.

As the world's most premium streaming platform enters a new era of entertainment, Netflix Inc. launched Netflix Games to expand its offering to subscribers and usher in a new way to play games through the brand.

My role as the Product-Brand Designer was establishing a cohesive visual language for the Netflix Games MVP that naturally integrates games and game-specific experience into the "film-&-tv" based service.

Role

Role

Role

Product Brand Designer

Product Brand Designer

Product Brand Designer

Deliverables

Deliverables

Deliverables

UI/UX Design | Visual Design

UI/UX Design | Visual Design

UI/UX Design | Visual Design

Challenge: Designing For A New Mental Modal & Content Type

Based on consumer insights, Netflix subscribers required game-focused branding elements to understand the difference between games and film-based content.





Solution: Designing A Mobile-First Experience

We designed the Netflix Games experience with a mobile-first mindset, aligning with audience behavior and the platform’s biggest growth opportunity.

While introducing gaming, we ensured the experience stayed true to Netflix’s core design system—subtly adapting familiar patterns to feel native to gamers without alienating existing members.

Lastly, to increase discoverability and reduce friction, we introduced contextual UI patterns like educational modals and toast notifications—guiding members on where to find games and how to use second-screen controllers intuitively.

Outcome: Slow & Stealthy Launch

Our design decisions across the product for the Netflix Games vertical attracted over 1.7M daily active users (1-3% of total subscribers) at launch and increased on-service discovery by 15% on mobile devices.

With a mental model that differs from the current film & tv approach, we also learned that creating friction to educate our members on the value props of Games helped spark interest in the new offering